Updated: Jul 11
The Spirit of our times praising STEM (Science, Technology, Engineering and Math) may be misleading us from the best results we can aim to. Those knowledge domains advance humanity. Yet with a deeper engagement with the humanities and social sciences, we will be better acquainted with the human condition, in order to direct behavior toward productivity and positivity with better skill. Imagine the fine results we could get by building bridges between subject matters that have been walled apart for years.
At the time of Michelangelo and Leonardo DaVinci interdisciplinarity was common wealth. The spirit of their times brought about a richness of visionary creativity dwelt in a supportive environment. Art and science nurtured each other. Maybe not all their inventions were implemented at their times. Maybe ideation was what they focused on.
This spirit resonates in our creative youth. They study math yet publish their short stories on Facebook. They major in science yet post artistic pictures on Instagram. Many distinguished scientists’ personality is woven of STEM, and art and humanities. Nobel prize Laureate Prof. Richard Feynmann was a drummer and a painter. In fact, his books were my inspiration for painting the Aurora Installation, the image of which is here enclosed.
A new spirit of the age is coming through, and that is STEAM (Science, Technology, Engineering, Art and Math). This isn’t just about using art to teach science and other subjects, as in arts integration. This is about integrating the 5 subject matters to ignite inquiry that leads to creative products. STEAM makes me think that maybe I was born into the right era after all. My curiosity, as I believe is of all children’s, doesn’t have preferences. Everything is interesting and eminent as the wind of the sun that creates beauty in cold aired skies.
You are most welcome to meet the metaphor of the Aurora, the southern and northern lights, meant to inspire STEAM education. Light up education with interdisciplinary lesson plans inspiring original educational products. My aim is to make creativity education simple, like skies wearing a glowing green scarf that dances our hearts.
The 5 E’s strategy I'm offering makes teaching STEAM simple.
1) Explore - introducing learning material by story, multimedia or short lecture.
2) Experience - "play with the new information" in coloring, drawing, writing, conversing or playing, in order for the students to draw on ideas.
3) Examine - the students' ideas. Checking how to make them into educational products.
4) Elevate - recommend how to take the products to the next level.
5) Express - presenting the products.
In the following chart you can see that by using the 5 E’s you are benefited with also fostering creative problem solving and Dewey’s reflective thinking. This will be better outlined in the books I’m in the process of writing: The Creative Teacher Handbook & The Creative School Handbook.
To learn more about STEAM books packed with lesson plans, you’re most welcome to visit my Amazon Author page.
With wishes for a wonderful holiday time,